MidWorld
Midworld is the computer game that the ISU Game Developers Club is officially submitting to the IndependentGamesFestival contest for 2003.
http://isugamedev.sourceforge.net/midworld/
See MidworldStory
- A level
- Level file written
- MidworldModels?
- AI
- Animation by Keyframing (BenScott and ChadAustin)
- Fill out application for the IGF (JoshBrown)
- Update midworld webpage and make it a 'game page', not a 'development page'
- Heads up display (LeviVanoort? and ChadAustin)
- Straight up 2D graphical design here
- Sound effects
- Pistol
- Assault Rifle
- Graphics for Max Payne-style storytelling (comic book style)
- Other inmates in the compound
- Mutated/normal men/children/women/other
- Dead bodies
- Ammo handling (picking up more ammo)
- Player needs a generic ammo bag that all weapons draw from first.
- Model pieces (for explosions)
- Models of the pieces (can we rip this from the models?)
- Need that particle engine
- Music
- Shit hitting ground and bouncing
- We need the ground plane/entity in the spatial index
- User manual
- Text describing how to install, setup, and play the game.
- Graphic design
- Printed jewel case
- Graphic design
- Jewel cases
- Fly-by level intro - camera on a path (ChadAustin)
- Homing missles
- Screen shake
- This could be done with a transform node at the top of the scene graph.
- Gas Barrels
- Input bindings (JohnathanGurley?)
- OpenSG? SpatialIndex? (BenScott)
- This will make the collision detection work absolutely correctly on bounds
- Loading screen (BenScott)
- Straight up 2D kick-ass artwork here.
- Sketch of the level (ChadAustin)
- Level loader (ChadAustin)
- AI
- Music
- Intro/Menu (Matt Billock)
- Story (Matt Billock)
- Game
- Explosions
- Need particles - simple entities? (LeviVanoort?)
- A story
- We need this written down electronically so we have a common vision. (JoshBrown)
-- BenScott - 26 Dec 2002
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