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Ok, in MSVC 6, how do I set up GLUT so that it WORKS? which folders to the headers, dll's and libs go to, and do I need to do something inside MSVC? like mess with parsing or something?
I typically do this:
- put the glut.h into your msvc++ include\GL\ directory
- put the glut.lib into your msvc++ lib\ directory
- put the glut.dll into your c:\windows\system directory
This effectively installs glut for use by visual studio.
you'll probably see that your other opengl stuff (that comes with VC++) is
in similar places:
- include\GL\gl.h
- include\GL\glu.h
- lib\glu32.lib
- lib\OpenGL32.lib
Where the root dir is on your system depends on where you installed msvc++
to... if all else fails, just do a file search for glu.h and you'll find
where to put your headers.
In addition, you'll need to add
- glut.lib
- OpenGL32.lib
- Glu32.lib
to the "Libs" tab in the VC++ project/settings menu...
I get link errors in MSVC++ about WinMain, why?
You're probably using the standard main() method of defining your entrypoint. And you probably created your project with the "New Win32 Project" wizard. If you want to continue using main(), which is nice and portable, then you should use the "New Win32 Console Application" option instead. This is also nice because you printf's and cout's will show up...
Otherwise, you'll need to define a WinMain:
#if defined(_WIN32) && !defined(_CONSOLE)
int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
{
return main(__argc, __argv);
}
#endif
-- ChadAustin - 03 Jan 2003
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